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301 points lukeio | 1 comments | | HN request time: 0.195s | source
1. runtimepanic ◴[] No.46236127[source]
The Zelda example is a good reminder that emotion in software often comes from consistency and responsiveness. Those games feel immersive because the underlying systems behave predictably, inputs map cleanly to actions, and the world reacts without friction. That same principle applies to non-game software too: tight feedback loops and coherent internal rules make tools feel “alive” in a way users notice even if they can’t articulate it.