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Super Mario 64 for the PS1
(github.com)
300 points
LaserDiscMan
| 1 comments |
10 Dec 25 18:58 UTC
|
HN request time: 0s
|
source
Show context
Larrikin
◴[
10 Dec 25 19:24 UTC
]
No.
46222319
[source]
▶
>>46221925 (OP)
#
Are there any pictures or video of it running? I understand why they are not on the GitHub page
replies(2):
>>46222338
#
>>46222969
#
platevoltage
◴[
10 Dec 25 20:04 UTC
]
No.
46222969
[source]
▶
>>46222319
#
here's another video that showed good gameplay shots that I happened to see last night.
https://www.youtube.com/watch?v=kscCFfXecTI
replies(3):
>>46223146
#
>>46223788
#
>>46228331
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ginko
◴[
10 Dec 25 20:18 UTC
]
No.
46223146
[source]
▶
>>46222969
#
The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.
replies(3):
>>46223921
#
>>46224353
#
>>46224532
#
anthk
◴[
10 Dec 25 21:11 UTC
]
No.
46223921
[source]
▶
>>46223146
#
That was an issue in tons of PSX games.
replies(1):
>>46224210
#
vereis
◴[
10 Dec 25 21:35 UTC
]
No.
46224210
[source]
▶
>>46223921
#
yeah this is the distinctive ps1 look I think
all
games look like this, at least polygonal games
replies(1):
>>46228382
#
1.
eru
◴[
11 Dec 25 06:45 UTC
]
No.
46228382
[source]
▶
>>46224210
#
You can use lots of tricks to make your PS1 game not look like this. Or at least much less like this.
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