Are there any pictures or video of it running? I understand why they are not on the GitHub page
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Playstation rendered with affine texturing which made it impossible to get perspective correct rendering without hacks. The porting team ultimately did a very interesting hack where they would use polygons to render 1 pixel wide strips effectively simulating how non-hardware (that is CPU-based/integer) acclerated rendering was done on the PC.
For others who run into the same problem, the file can be accessed via https://fabiensanglard.net/gebbdoom/index.html#:~:text=High%... . (I've highlighted the link to click.)