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Super Mario 64 for the PS1
(github.com)
300 points
LaserDiscMan
| 1 comments |
10 Dec 25 18:58 UTC
|
HN request time: 0.204s
|
source
Show context
Larrikin
◴[
10 Dec 25 19:24 UTC
]
No.
46222319
[source]
▶
>>46221925 (OP)
#
Are there any pictures or video of it running? I understand why they are not on the GitHub page
replies(2):
>>46222338
#
>>46222969
#
platevoltage
◴[
10 Dec 25 20:04 UTC
]
No.
46222969
[source]
▶
>>46222319
#
here's another video that showed good gameplay shots that I happened to see last night.
https://www.youtube.com/watch?v=kscCFfXecTI
replies(3):
>>46223146
#
>>46223788
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>>46228331
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ginko
◴[
10 Dec 25 20:18 UTC
]
No.
46223146
[source]
▶
>>46222969
#
The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.
replies(3):
>>46223921
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>>46224353
#
>>46224532
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bluedino
◴[
10 Dec 25 21:49 UTC
]
No.
46224353
[source]
▶
>>46223146
#
It looks pretty decent but seeing the texture warping and glitching reminds me of why I was team N64
replies(4):
>>46225124
#
>>46226611
#
>>46227141
#
>>46231464
#
1.
segmondy
◴[
11 Dec 25 03:00 UTC
]
No.
46227141
[source]
▶
>>46224353
#
psx is r3000, n64 is r4300 a much faster and capable cpu.
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