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300 points LaserDiscMan | 1 comments | | HN request time: 0.203s | source
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Larrikin ◴[] No.46222319[source]
Are there any pictures or video of it running? I understand why they are not on the GitHub page
replies(2): >>46222338 #>>46222969 #
platevoltage ◴[] No.46222969[source]
here's another video that showed good gameplay shots that I happened to see last night.

https://www.youtube.com/watch?v=kscCFfXecTI

replies(3): >>46223146 #>>46223788 #>>46228331 #
ginko ◴[] No.46223146[source]
The distorted textures and weird triangle clipping issues are exactly what you'd expect from an unoptimized port to a platform that doesn't support perspective correct texturing or depth testing.
replies(3): >>46223921 #>>46224353 #>>46224532 #
bluedino ◴[] No.46224353[source]
It looks pretty decent but seeing the texture warping and glitching reminds me of why I was team N64
replies(4): >>46225124 #>>46226611 #>>46227141 #>>46231464 #
krispyfi ◴[] No.46226611[source]
I had the opposite reaction. As someone who was on team PSX, the wobbly jank is pleasingly nostalgic. Didn't someone say that the limitations and artifacts of the obsolete media of the past become the sought-after aesthetics of the future?
replies(3): >>46226793 #>>46228242 #>>46229141 #
1. mpyne ◴[] No.46226793[source]
They are certainly sometimes a key part of the retro look that makes things nostalgic.

But even during the PSX era I found it distracting and annoying to look at so I can't say I have any nostalgia for it even now in the way I do for N64-style low-poly 3-D games or good pixel art.