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300 points LaserDiscMan | 1 comments | | HN request time: 0s | source
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amlib ◴[] No.46222841[source]
> Tessellation (up to 2x) to reduce issues with large polygons

From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough?

I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.

replies(3): >>46223805 #>>46223821 #>>46224091 #
1. malucart ◴[] No.46224091[source]
right now there is basically no preprocessing of level polygons and they are copied as is, but when it is implemented, the largest polygons will be split to solve this

this is also necessary to fix the occasional stretched textures, as texture coordinates are also limited to a smaller range per polygon on PS1