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300 points LaserDiscMan | 1 comments | | HN request time: 0.28s | source
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amlib ◴[] No.46222841[source]
> Tessellation (up to 2x) to reduce issues with large polygons

From the videos I've watched there is still insane amounts of affine transformation texture warping, is that because it's not enable or because 2x is not enough?

I guess they will need to also redo all level geometry to be more amenable to tesselation... I guess that's why many ps1 games had blocky looking levels.

replies(3): >>46223805 #>>46223821 #>>46224091 #
1. wk_end ◴[] No.46223805[source]
It notes in the Known Issues section that "Tessellation is not good enough to fix all large polygons".

Maybe it just needs more tessellation or something else is going on, because you're right - even as someone who grew up on the PS1 and is accustomed to early 3D jank, it looks painfully janky.