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300 points LaserDiscMan | 4 comments | | HN request time: 0.643s | source
1. mywittyname ◴[] No.46223513[source]
Obligatory mention of Kaze, who has spent the past several years optimizing Mario64 using a variety of interesting methods. Worth a watch if your interests are at the intersection of vintage gaming and programming.

https://www.youtube.com/@KazeN64

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2. eru ◴[] No.46228513[source]
He's great. (And ripped!)

I wonder what someone who has PS1 knowledge equivalent to Kaze's N64 knowledge could do on that console---perhaps using Mario 32 as the benchmark.

(Mario 32 = Mario 64 on PS1.)

3. extraduder_ire ◴[] No.46230377[source]
I was just about to post his video from August explaining how much excess ram mario 64 uses and where, which was the first serious mention I saw of a ps1 port being possible. He uses the ps1's smaller ram size as a kind of benchmark.

I did not expect it to happen so soon.

https://www.youtube.com/watch?v=oZcbgNdWL7w - Mario 64 wastes SO MUCH MEMORY

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4. malucart ◴[] No.46230549[source]
I've been working on it since mid 2024, so that video was a funny coincidence :)