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A series of tricks and techniques I learned doing tiny GLSL demos
(blog.pkh.me)
201 points
ibobev
| 1 comments |
08 Dec 25 16:44 UTC
|
HN request time: 0.201s
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source
1.
jtfrench
◴[
09 Dec 25 01:46 UTC
]
No.
46200349
[source]
▶
>>46194477 (OP)
#
Awesome stuff. Moonlight and Archipelago are particularly beautiful. I work in shaders fairly regularly (mainly Metal-based), and it still amazes me how so little code can produce seemingly infinite universes.
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