> Using the stack or the heap means your variables aren't always at the same memory address.
Your mention of STL makes it sound like you're talking about C++. But I don't know of any C++ compiler that lets you completely avoid use of the stack, even if you disable the usual suspects (RTTI and exceptions). Sure, you'd have to avoid local variables, defined within a function's body (or at block scope), but that's nowhere near enough.
* The compiler would need to statically allocate space for every function's parameters and return address. That's actually how early compilers did work, but today it would be inefficient because there are surely so many functions defined in a program's binary compared to the number being executed at any given time. (Edit: I suppose you already need the actual code for those functions, so maybe allocating room for their parameters is not so bad.)
* It would also mean that recursion would not work, even mutual recursion (so you'd need runtime checks because this would be hard to detect at compile/link time), although I suspect this is less of a problem than it sounds, but I'm not aware of a C++ compiler that supports it.
* You'd also need to avoid creating any temporary variables at all e.g. y = a + b + c would not be allowed if a,b,c are non-trivial types. (y = a + b would be OK because the temporary could be constructed directly into y's footprint, or stored temporarily in the return space of the relevant operator+(), which again would be statically allocated).
Is that really what you meant? I suspect not, but without all that your point about avoiding the stack doesn't make any sense.