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327 points AareyBaba | 1 comments | | HN request time: 0.206s | source
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greenavocado ◴[] No.46186930[source]
The C++ standard for the F-35 fighter jet prohibits ninety percent of C++ features because what they are actually after is C with destructors. I was just thinking about how to write C in a modern way today and discovered GLib has an enormous about of useful C++ convieniences in plain C.

Reading through the JSF++ coding standards I see they ban exceptions, ban the standard template library, ban multiple inheritance, ban dynamic casts, and essentially strip C++ down to bare metal with one crucial feature remaining: automatic destructors through RAII. When a variable goes out of scope, cleanup happens. That is the entire value proposition they are extracting from C++, and it made me wonder if C could achieve the same thing without dragging along the C++ compiler and all its complexity.

GLib is a utility library that extends C with better string handling, data structures, and portable system abstractions, but buried within it is a remarkably elegant solution to automatic resource management that leverages a GCC and Clang extension called the cleanup attribute. This attribute allows you to tag a variable with a function that gets called automatically when that variable goes out of scope, which is essentially what C++ destructors do but without the overhead of classes and virtual tables.

The heart of GLib's memory management system starts with two simple macros: g_autofree and g_autoptr. The g_autofree macro is deceptively simple. You declare a pointer with this attribute and when the pointer goes out of scope, g_free is automatically called on it. No manual memory management, no remembering to free at every return path, no cleanup sections with goto statements. The pointer is freed whether you return normally, return early due to an error, or even if somehow the code takes an unexpected path. This alone eliminates the majority of memory leaks in typical C programs because most memory management is just malloc and free, or in GLib's case, g_malloc and g_free.

The g_autoptr macro is more sophisticated. While g_autofree works for simple pointers to memory, g_autoptr handles complex types that need custom cleanup functions. A file handle needs fclose, a database connection needs a close function, a custom structure might need multiple cleanup steps. The g_autoptr macro takes a type name and automatically calls the appropriate cleanup function registered for that type. This is where GLib shows its maturity because the library has already registered cleanup functions for all its own types. GError structures are freed correctly, GFile objects are unreferenced, GInputStream objects are closed and released. Everything just works.

Behind these macros is something called G_DEFINE_AUTOPTR_CLEANUP_FUNC, which is how you teach GLib about your own types. You write a cleanup function that knows how to properly destroy your structure, then you invoke this macro with your type name and cleanup function, and from that moment forward you can use g_autoptr with your type. The macro generates the necessary glue code that connects the cleanup attribute to your function, handling all the pointer indirection correctly. This is critical because the cleanup attribute passes a pointer to your variable, not the variable itself, which means for a pointer variable it passes a double pointer, and getting this wrong leads to crashes or memory corruption.

The third member of this is g_auto, which handles stack-allocated types. Some GLib types like GString are meant to live on the stack but still need cleanup. A GString internally allocates memory for its buffer even though the GString structure itself is on the stack. The g_auto macro ensures that when the structure goes out of scope, its cleanup function runs to free the internal allocations. Heap pointers, complex objects, and stack structures all get automatic cleanup.

What's interesting about this system is how it composes. You can have a function that opens a file, allocates several buffers, creates error objects, and builds complex data structures, and you can simply declare each resource with the appropriate auto macro. If any operation fails and you return early, every resource declared up to that point is automatically cleaned up in reverse order of declaration. This is identical to C++ destructors running in reverse order of construction, but you are writing pure C code that works with any GCC or Clang compiler from the past fifteen years.

The foundation beneath all this is GLib's memory allocation functions. The library provides g_malloc, g_new, g_realloc and friends which are drop-in replacements for the standard C allocation functions. These functions have better error handling because g_malloc never returns NULL. If allocation fails, the program aborts with a clear error message. This might sound extreme but for most applications it is actually the right behavior. When malloc returns NULL in traditional C code, most programmers either do not check it, check it incorrectly, or check it but then do not have a reasonable recovery path anyway. GLib acknowledges this reality and makes the contract explicit: if you cannot allocate memory, the program terminates cleanly rather than stumbling forward into undefined behavior.

replies(2): >>46186931 #>>46189815 #
1. avadodin ◴[] No.46189815[source]
I'm a big fan of the GLib/old ObjC approach when it comes to UI elements and backwards compatibility with C but I can't imagine a situation where it would be appropriate on the kind of embedded we're discussing here to dynamically create and destroy objects - whether through malloc or oop. Maybe on the HUD but even there I'd favor other approaches if it were my soldiers that I want to return home behind that HUD.