> they've lost the wow factor in their software design
Software craftsmanship at large scale is dead, so we shouldn’t expect to see that make a return any time soon.
The last few decades of free market experimentation and evolution have revealed the playbook to maximize engagement+money: sell software as subscriptions, use every means possible (push notifications, full screen ads, etc) to monopolize the user’s attention, prevent users from importing/exporting data to keep them trapped in your walled off app…
In this kind of environment, the little touches and consideration that gave software its “wow” factor are a liability, since everything gets redesigned every 18 months anyway to keep up with the new trends and what A/B testing reveals.
The Apple of the 2000s could offer genuinely delightful experiences because software was in such a different, immature state back then and thoughtful design could be a meaningful differentiator. Similar to how the most successful+profitable games nowadays are filled with loot boxes and dark patterns, and have nothing to do with the masterpieces from a few decades ago.
Indie developers can still make delightful things that treat the customers’ wallet+time+attention with respect (thank God), but those will never make billions and billions the way Fortnite or TikTok or ads in the Settings app can.