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The Anatomy of a macOS App

(eclecticlight.co)
278 points elashri | 1 comments | | HN request time: 0s | source
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mitchellh ◴[] No.46182248[source]
> while that shown in blue is the stapled notarisation ticket (optional)

This is correct, but practically speaking non-notarized apps are pretty terrible to use for a user enough so that this isn't optional and you're going to pay your $99/yr Apple tax.

(This only applies to distributed software, if you are only building and running apps for your own personal use, its not bad because macOS lets you do that without the scary warnings)

For users who aren't aware of notarization, your app looks straight up broken. See screenshots in the Apple support site here: https://support.apple.com/en-us/102445

For users who are aware, you used to be able to right click and "run" apps and nowadays you need to actually go all the way into system settings to allow it: https://developer.apple.com/news/?id=saqachfa

I'm generally a fan of what Apple does for security but I think notarization specifically for apps outside the App Store has been a net negative for all parties involved. I'd love to hear a refutation to that because I've tried to find concrete evidence that notarization has helped prevent real issues and haven't been able to yet.

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jclay ◴[] No.46182546[source]
I thought the macOS notarization process was annoying until we started shipping Windows releases.

It’s basically pay to play to get in the good graces of Windows Defender.

I think all-in it was over $1k upfront to get the various certs. The cert company has to do a pretty invasive verification process for both you and your company.

Then — you are required to use a hardware token to sign the releases. This effectively means we have one team member who can publish a release currently.

The cert company can lock your key as well for arbitrary reasons which prevents you from being able to make a release! Scary if the release you’re putting out is a security patch.

I’ll take the macOS ecosystem any day of the week.

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1. rxliuli ◴[] No.46188140[source]
That's right, there's a similar comparison between the iOS App Store and Android Play Store. Although the annual $99 fee is indeed expensive, the Play Store requires every app to find 12 users for 14 days of internal testing before submission for review, which is utterly incomprehensible, not to mention the constant warnings about inactive accounts potentially being disabled.