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You can make PS2 games in JavaScript

(jslegenddev.substack.com)
230 points tosh | 3 comments | | HN request time: 0s | source
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dinobones ◴[] No.46007116[source]
Mega cool, I’m curious if there’s a way to burn the ISO to a disc and get this playing on a physical console?
replies(4): >>46007496 #>>46007533 #>>46007544 #>>46007894 #
bakugo ◴[] No.46007496[source]
You'd need to hack the console to get it to load a burned disc, but if you can do that, you can also just load it from USB.

Though I guess you could burn it to a disk anyway purely for the sake of authenticity.

replies(1): >>46008553 #
SpecialistK ◴[] No.46008553[source]
USB on the PS2 is limited to 1.0 or 1.1 speeds, so a disc may work better anyway.
replies(1): >>46009760 #
deaddodo ◴[] No.46009760{3}[source]
Just to clarify, the difference on the PS2 is:

* CD: 3.6MB/s

* DVD: 5-8MB/s

* USB: 0.8-1.1MB/s

So the disk would almost definitely be the better option.

replies(2): >>46010217 #>>46010869 #
1. forgotpwd16 ◴[] No.46010869{4}[source]
USB is fine for PS1/retro games; should be more than enough for AthenaEnv. The difference only matters for PS2 backups. And there're more options than those two. HDD/SSD, Ethernet, MX4SIO/SIO2SD, MMCE (SD2PSX et al).
replies(1): >>46011082 #
2. SpecialistK ◴[] No.46011082[source]
Is it possible to use PS1 games and USB simultaneously? I thought the USB was handled by the B/C chips.
replies(1): >>46011306 #
3. forgotpwd16 ◴[] No.46011306[source]
That's true; network too. Can play digital backups (off USB/Eth) only by using POPStarter (for those unaware, POPS being Sony's PS1 emulator ripped off the single game that was officially used on). Although POPS isn't really that good (was used, experimentally, only once afterall), USB throughput isn't an issue.