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You can make PS2 games in JavaScript
(jslegenddev.substack.com)
230 points
tosh
| 7 comments |
21 Nov 25 16:42 UTC
|
HN request time: 0s
|
source
|
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1.
mclau153
◴[
21 Nov 25 18:17 UTC
]
No.
46007111
[source]
▶
>>46006082 (OP)
#
people will do anything to avoid using .gdscript and Godot....
replies(2):
>>46007337
#
>>46007362
#
ID:
GO
2.
ronsor
◴[
21 Nov 25 18:33 UTC
]
No.
46007337
[source]
▶
>>46007111 (TP)
#
I like Godot, but you're not getting it running on a PS2.
replies(1):
>>46007528
#
3.
turnsout
◴[
21 Nov 25 18:34 UTC
]
No.
46007362
[source]
▶
>>46007111 (TP)
#
To be fair, it's not as simple as building in Godot and exporting to PS2.
replies(1):
>>46007747
#
4.
charcircuit
◴[
21 Nov 25 18:47 UTC
]
No.
46007528
[source]
▶
>>46007337
#
gdscript does not do any fancy JIT or AOT compiling. I don't see why you can't get gdscript running fairly easily.
replies(1):
>>46009641
#
5.
bob1029
◴[
21 Nov 25 19:07 UTC
]
No.
46007747
[source]
▶
>>46007362
#
https://github.com/distrohelena/retrongin
Unity has at least one experimental option that does exactly this.
replies(1):
>>46007791
#
6.
turnsout
◴[
21 Nov 25 19:12 UTC
]
No.
46007791
{3}
[source]
▶
>>46007747
#
It's too bad that Unity is a horrible company and a dying platform
7.
wk_end
◴[
21 Nov 25 22:15 UTC
]
No.
46009641
{3}
[source]
▶
>>46007528
#
gdscript itself, sure, why not. Porting the entire Godot engine would be a real feat though, especially because of the PS2’s technical limitations.
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