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94 points justin-reeves | 1 comments | | HN request time: 0s | source
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LiamPowell ◴[] No.46004693[source]
See also: The VLC bug that incorrectly applies right crops as left crops [1]. This bug report is from 2023, however the bug has existed as long as VLC has as far as I know.

I'm always surprised to see bugs like this where an extremely easy to test part of the spec just seemingly isn't tested and ends up as a bug that never gets fixed until many years later.

[0]: https://code.videolan.org/videolan/vlc/-/issues/28279

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moron4hire ◴[] No.46004920[source]
I firmly believe every product team needs to be split in two: one half works on the issue of highest importance, the other works on the easiest issues. If only to avoid the embarrassment of easy to fix bugs that were passed over for eons just because they weren't priority-high.
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coldpie ◴[] No.46005096[source]
There's something to this, although I think the idea needs some refinement. Anyone who's worked on a real software product knows that the "easy" bugs usually aren't actually easy (or else they would've been fixed already!).

The way I've seen it implemented at a small company I worked at before was to explicitly endorse the "20% time" idea that Google made famous, where you may choose your own priorities for a fraction of your working time regardless of the bug tracker priority order. Even if in practice you don't actually have that spare time allocated in your schedule, it does give you some cover to tell your manager why you are prioritizing little UI papercuts over product features this week.

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1. embedding-shape ◴[] No.46005314{3}[source]
> Anyone who's worked on a real software product knows that the "easy" bugs usually aren't actually easy (or else they would've been fixed already!).

Well, could be many reasons, "priorities" is usually the reason I see as the top reason for things like that to not be fixed immediately, rather than "we looked into it and it was hard". Second most popular reason is "workaround exists", and then after that probably something like "looks easy but isn't".

I think the solution would be to stop consider "easy-but-isn't" as easy bugs, even if they might appear so. So the "easy bugs" team would have their worklog, and if they discover one of those bugs weren't actually easy and would need large changes, reject it and push it somewhere else, and start working on something that is actually easy instead.