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Dark Pattern Games

(www.darkpattern.games)
350 points robotnikman | 1 comments | | HN request time: 0s | source
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joaohaas ◴[] No.45949872[source]
Overall it feels like unless your game is a linear single-player game, it will fall under multiple of the site's labelled 'dark patterns'. Here are some really bad ones:

Infinite Treadmill - Impossible to win or complete the game.

Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule.

Can't Pause or Save - The game does not allow you to stop playing whenever you want.

Grinding - Being required to perform repetitive and tedious tasks to advance.

Competition - The game makes you compete against other players.

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amne ◴[] No.45951861[source]
Chess:

- infinite treadmill: theoretically you can play all possible moves but not in a lifetime.

- variable rewards: sometimes you stumble upon (or try) a tactic that works.

- can't pause or save: except when you maybe play against a computer which is not the point of the game

- grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy

- competition: nothing to add

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1. autoexec ◴[] No.45960403[source]
If Chess were a mobile game, you'd be forced to watch an ad after every three moves, the bishop would be on a timer and to use it again you'd have to wait 10 moves or pay using in-game currency, the knight would only be available if you bought the DLC, and the game wouldn't run unless you granted it access to all of your contacts.