C++’s shared pointer has the same problem; Rust avoids it by having two types (Rc and Arc) that the developer can select from (and which the compiler will prevent you from using unsafely).
C++’s shared pointer has the same problem; Rust avoids it by having two types (Rc and Arc) that the developer can select from (and which the compiler will prevent you from using unsafely).
Sure, cross-platform is desirable, if there's no cost involved, and mandatory if you actually need it, but it's a "nice to have" most of the time, not a "needs this".
As for mutex overheads, yep, that's annoying, but really, how annoying ? Modern CPUs are fast. Very very fast. Personally I'm far more likely to use an os_unfair_lock_t than a pthread_mutex_t (see the previous point) which minimizes the locking to a memory barrier, but even if locking were slow, I think I'd prefer safe.
Rust is, I'm sure, great. It's not something I'm personally interested in getting involved with, but it's not necessary for C (or even this extra header) to do everything that Rust can do, for it to be an improvement on what is available.
There's simply too much out there written in C to say "just use Rust, or Swift, or ..." - too many libraries, too many resources, too many tutorials, etc. You pays your money and takes your choice.
For this use-case, you might not notice. ISTR, when examing the pthreads source code for some platform, that mutexes only do a context switch as a fallback, if the lock cannot be acquired.
So, for most use-cases of this header, you should not see any performance impact. You'll see some bloat, to be sure.