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271 points mithcs | 3 comments | | HN request time: 0.001s | source
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woodruffw ◴[] No.45953391[source]
Intentionally or not, this post demonstrates one of the things that makes safer abstractions in C less desirable: the shared pointer implementation uses a POSIX mutex, which means it’s (1) not cross platform, and (2) pays the mutex overhead even in provably single-threaded contexts. In other words, it’s not a zero-cost abstraction.

C++’s shared pointer has the same problem; Rust avoids it by having two types (Rc and Arc) that the developer can select from (and which the compiler will prevent you from using unsafely).

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kouteiheika ◴[] No.45953466[source]
> the shared pointer implementation uses a POSIX mutex [...] C++’s shared pointer has the same problem

It doesn't. C++'s shared pointers use atomics, just like Rust's Arc does. There's no good reason (unless you have some very exotic requirements, into which I won't get into here) to implement shared pointers with mutexes. The implementation in the blog post here is just suboptimal.

(But it's true that C++ doesn't have Rust's equivalent of Rc, which means that if you just need a reference counted pointer then using std::shared_ptr is not a zero cost abstraction.)

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cogman10 ◴[] No.45953505[source]
> very exotic requirements

I'd be interested to know what you are thinking.

The primary exotic thing I can imagine is an architecture lacking the ability to do atomic operations. But even in that case, C11 has atomic operations [1] built in. So worst case, the C library for the target architecture would likely boil down to mutex operations.

[1] https://en.cppreference.com/w/c/atomic.html

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1. goalieca ◴[] No.45954236[source]
Which platforms might that be? Even MIPS has atomics (at least pointer sized last i checked).
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2. cogman10 ◴[] No.45954811[source]
AFIAK, and I'm not MIPS expert, but I believe it doesn't have the ability to add a value directly to a memory address. You have to do something like

    // Not real MIPS, just what I've gleaned from a brief look at some docs
    LOAD addr, register
    ADD 1, register
    STORE register, addr
The LOAD and STORE are atomic, but the `ADD` happens out of band.

That's a problem if any sort of interrupt happens (if you are multi-threading then a possibility). If it happens at the load, then a separate thread can update "addr" which mean the later STORE will stomp on what's there.

x86 and ARM can do

    ADD 1, addr
as well as other instructions like "compare and swap"

    LOAD addr, register
    MOV register, register2
    ADD 1, register2
    COMPARE_AND_SWAP addr, register, register2
    if (cas_failed) { try again }
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3. unnah ◴[] No.45955512[source]
On MIPS you can simulate atomics with a load-linked/store-conditional (LL/SC) loop. If another processor has changed the same address between the LL and SC instructions, the SC fails to store the result and you have to retry. The underlying idea is that the processors would have to communicate memory accesses to each other via the cache coherence protocol anyway, so they can easily detect conflicting writes between the LL and SC instructions. It gets more complicated with out-of-order execution...

    loop: LL r2, (r1)
          ADD r3, r2, 1
          SC r3, (r1)
          BEQ r3, 0, loop
          NOP