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Dark Pattern Games

(www.darkpattern.games)
350 points robotnikman | 1 comments | | HN request time: 0s | source
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smusamashah ◴[] No.45949035[source]
It does not look like all patterns described here are meant to be taken as a rule. If your game don't have any of the patterns this website suggests, it won't automatically become a good game.

Grind or collecting items is suggested as a dark pattern. Dead cells is an amazing game and it has both of these. Most rogue lites use these both patterns heavily.

I don't see grinding as a hard no. I don't mind repeating if game makes feel I am making progress and getting something in return which dead cells do amazingly well. Grind needs some better definition on the website probably. Same for collecting items (what about coins in Mario).

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YurgenJurgensen ◴[] No.45953153[source]
Most roguelites use those patterns because they are fundamentally linked to slot machines. They may not be as predatory as money sinks, but they’re optimised to be time sinks as a method of promotion via word-of-mouth, streaming or activity indicators on social media.
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1. knollimar ◴[] No.45953917[source]
I don't think that's true that they use them because they're linked to slot machines. Sometimes variance just adds variety, which is valuabke in itself.

I also don't agree if you're implying this optimization is intentional. It's often just a way to make the game longer. People don't like a game they complete quickly