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Dark Pattern Games

(www.darkpattern.games)
350 points robotnikman | 1 comments | | HN request time: 0.331s | source
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joaohaas ◴[] No.45949872[source]
Overall it feels like unless your game is a linear single-player game, it will fall under multiple of the site's labelled 'dark patterns'. Here are some really bad ones:

Infinite Treadmill - Impossible to win or complete the game.

Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule.

Can't Pause or Save - The game does not allow you to stop playing whenever you want.

Grinding - Being required to perform repetitive and tedious tasks to advance.

Competition - The game makes you compete against other players.

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amne ◴[] No.45951861[source]
Chess:

- infinite treadmill: theoretically you can play all possible moves but not in a lifetime.

- variable rewards: sometimes you stumble upon (or try) a tactic that works.

- can't pause or save: except when you maybe play against a computer which is not the point of the game

- grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy

- competition: nothing to add

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1. 1718627440 ◴[] No.45952327[source]
> - can't pause or save: except when you maybe play against a computer which is not the point of the game

Famous games span multiple years or decades and are also done across continents over a phone line. Chess is very pausable.

> - grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy

You can start from a given state to try things out. You can even start from non-reachable states if you want to.