←back to thread

917 points cryptophreak | 1 comments | | HN request time: 0s | source
Show context
snovymgodym ◴[] No.45761694[source]
The problem is that everyone wants a different 20% of the functionality.

Actual good UI/UX design isn't trivial and it tends to require a tight feedback loop between testers, designers, implementers, and users.

A lot of FOSS simply doesn't have the resources to do that.

replies(5): >>45761729 #>>45761749 #>>45761828 #>>45761933 #>>45763485 #
micromacrofoot ◴[] No.45763485[source]
FOSS is ~99% developers, ask anyone in UI/UX to contribute to free projects and they'll look at you like you have two heads.
replies(2): >>45772255 #>>45775211 #
angiolillo ◴[] No.45775211[source]
> FOSS is ~99% developers

Projects like GNOME, Elementary, Blender, Krita, KDE Plasma, Penpot, and MuseScore seem to attract contributions from designers.

I suspect it's because designers are like any other open source contributor: they want to work on projects that they use themselves and where their contributions will be appreciated.

replies(1): >>45775270 #
micromacrofoot ◴[] No.45775270[source]
> attract contributions from designers

How many of them are paid? I know MuseScore, Penpot, and Blender have paid for almost all of their design work (because they have paid staff)

Not just a relevancy problem, it's much easier to get free development work in OSS than design work. It's a decades-long problem.

replies(1): >>45775720 #
1. angiolillo ◴[] No.45775720{3}[source]
Fair point with those three.

I'm still skeptical that it's primarily about pay. I know many designers who do pro-bono design work, just not for FOSS. They typically work on nonprofit websites, community newsletters, contribute game mods/assets, work on civic tech, even band posters.