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917 points cryptophreak | 1 comments | | HN request time: 0s | source
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squeedles ◴[] No.45761639[source]
Good article, but the reasoning is wrong. It isn't easy to make a simple interface in the same way that Pascal apologized for writing a long letter because he didn't have time to write a shorter one.

Implementing the UI for one exact use case is not much trouble, but figuring out what that use case is difficult. And defending that use case from the line of people who want "that + this little extra thing", or the "I just need ..." is difficult. It takes a single strong-willed defender, or some sort of onerous management structure, to prevent the interface from quickly devolving back into the million options or schizming into other projects.

Simply put, it is a desirable state, but an unstable one.

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dayvid ◴[] No.45761688[source]
The contributors of free software tend to be power users who want to ensure their use case works. I don't think they're investing a lot of thought into the 80/20 use case for normal/majority or users or would risk hurting their workflow to make it easier for others
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zeroq ◴[] No.45761808[source]
> contributors of free software tend to be power users

or, simply put, nerds

it takes both a different background, approach and skillset to design ux and interface

if anything FOSS should figure out how to attract skilled artists so majority of designs and logos doesn't look so blatantly amateurish.

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WD-42 ◴[] No.45761973[source]
My guess is that, as has always been, the pool of people willing to code for free on their own time because it's fun is just much larger than the people willing to make icons for software projects on their own time because they think it's fun.
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ChrisMarshallNY ◴[] No.45762872[source]
Graphic designers and artists get ripped off, all the time; frequently, by nerds, who tend to do so, in a manner that insults the value of the artist's work.

It's difficult to get those kinds of creatives to donate their time (trust me on this, I'm always trying).

I'm an ex-artist, and I'm a nerd. I can definitively say that creating good designs, is at least as difficult as creating good software, but seldom makes the kind of margin that you can, from software, so misappropriation hurts artists a lot more than programmers.

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some_furry ◴[] No.45763151[source]
This is a weird thread for me to read, as someone who a) works primarily with developer tooling (and not even GUI tooling, I write cryptography stuff usually!), b) is very active in a vibrant community of artists that care about nerd software projects.

I don't, as a rule, ever ask artists to contribute for free, but I still occasionally get gifted art from kind folks. (I'm more than happy to commission them for one-off work.)

Artists tragically undercharge for their labor, so I don't think the goal should be "coax them into contributing for $0" so much as "coax them into becoming an available and reliable talent pool for your community at an agreeable rate". If they're enthusiastic enough, some might do free work from time to time, but that shouldn't be the expectation.

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ChrisMarshallNY ◴[] No.45763190{6}[source]
It’s a long story, in my case.

There’s a very good reason for me to be asking for gratis work. I regularly do tens of thousands of dollars’ worth of work for free.

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imtringued ◴[] No.45770277{7}[source]
That only works if you form a team with the artist. It doesn't work when the person you're commissioning free stuff from is an external artist who is getting flooded by both paid and unpaid requests. Even a token amount will let them know to prioritize you over the freeloaders.
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1. ChrisMarshallNY ◴[] No.45770677{8}[source]
This is true. I have paid friends free market rates for work; even though they would have done it for free.

It’s a matter of Respect. It’s really amazing, how treating folks with simple Respect can change everything.

I like working in teams, but I also participate in an organization, where we’re all expected to roll up our sleeves, and pitch in; often in an ad hoc fashion.