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158 points abstractbg | 1 comments | | HN request time: 0.203s | source

Thought I would post in celebration of 1 year of my website being online. I've been working on it on and off and currently the website allows users to play Hex, Tumbleweed, Amazons, and Connect 6 against friends or against practice bots. I've been a long time player of some of these games and I felt for a long time that the world could use a few more popular abstract strategy games compared to Chess or Go.

If you try it, let me know what you think. I'm always looking for new games or new features to add :)

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Paracompact ◴[] No.45676908[source]
As a longtime chess and go player, I was just doing some research the other day into what modern abstracts are out there. I was disappointed by how dry I came up.

Even if you expand the search criteria to include video games, there just aren't many deeply strategic discrete-time games that weren't invented centuries ago and have players online at any given time. Here I exclude games that are perpetually changing and/or have strategies locked behind progression systems and paywalls, such as TCGs and virtual deck builders. The very few exceptions I found were niche Discord communities around games like Tak, Hex, or Advanced Wars.

When did we as a society lose the appreciation for these things? I get why including a component of dexterity in strategic video games (e.g. RTS) is to take full advantage of the medium, but all this in conjunction means we are very likely never to see another deeply studied cerebral game like go, chess, shogi, mahjong, etc. arise ever again.

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Buttons840 ◴[] No.45677279[source]
What about something like competitive Dominion? There are expansions, but the game is symmetrical. All players have the same abilities in an actual game.

Or Spirit Island at high difficulty?

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Paracompact ◴[] No.45677484[source]
I love Spirit Island! Probably played more hours of that game than any other in my collection. Granted, it's purely a cooperative game, and much more artificially complex ("fiddly") than any abstract. It's the immortal simplicity and competition of games like chess and go that I was looking to rekindle, but I guess they aren't well suited to modern gaming tastes.

Dominion is also great, and in its simplicity literally invented the deck building genre. But it, too, is too artificially complex to become immortal, even before you get into its 16+ expansions. The proliferation of the deck builder genre also makes it less likely any individual game is going to be deeply studied.

Credit to games like YINSH, anyway, that specifically try to appeal to competitive, deep, and mathematically simple foundations. They just don't have what it takes to thrive in the age of monetized bright flashing lights.

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Buttons840 ◴[] No.45678126[source]
I haven't played YINSH, but I haven played some of the other games in that "series". You're aware of the others, right? Which is your favorite (YINSH I assume)?
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1. Paracompact ◴[] No.45679800[source]
Only played YINSH, and only a few games. It's nice and I would be eager to play more, but unsure if I would study it deeply myself even if it did become popular. A lot of abstracts tend to blend together in my head as "combinatorial slugfests," where the player with the most RAM in their brain wins out. (YINSH may or may not be like that, don't take my word for it.) It's the primary reason I switched from chess to go, where my propensity to make tactical blunders can at least be offset by larger scale planning and good directional judgement.