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127 points abstractbg | 1 comments | | HN request time: 0.198s | source
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dgrin91 ◴[] No.45677459[source]
As a lay boardgamer, what makes a board game abstract?
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quuxplusone ◴[] No.45677705[source]
No text, no chance, perfect information.

If you have to read things, roll things, or hide things, it's not an abstract.

(This fails to include backgammon and Parcheesi when maybe it should, and includes Zark City when somehow I feel it shouldn't, but it's not a bad starting point.)

Additionally: No dexterity (which is kind of a special case of "no chance").

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1. Paracompact ◴[] No.45678045[source]
The most important subjective criterion, IMO, and the one from which all other objective criteria are just approximations, is that the game be as rules simple and as strategically deep as possible. If there are any superficial criteria, it's that the theming be "austere" (which is what makes Zark City stand out slightly).