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169 points thelastgallon | 6 comments | | HN request time: 0.324s | source | bottom
1. Reubend ◴[] No.45673530[source]
I really wish they pushed for a 120 hz refresh rate instead of 90. IMO, this makes a huge difference for the immersion. I'm guessing that they didn't want to have stutters if their chip can't handle the higher FPS, but the refreshed Vision Pro will have a significant advantage there.
replies(2): >>45674799 #>>45675882 #
2. cma ◴[] No.45674799[source]
For 60hz video content at least I recommend AI interpolating to 180hz, you can usually only do an integer multiple if not doing pure motion vector interpolation, and then dropping or merging every other frame to bring it to 90hz. Now that youtube is doing 3d conversion they should also add this in, playing back 60hz video at 72hz or 90hz is very juddery. Also hopefully the youtube app or browser with fullscreened video will switch to 90hz when playing 30hz content, but to save battery life they may not.
3. zmmmmm ◴[] No.45675882[source]
Sadly the weakest part of it is the old Qualcomm chip in it. It can just manage to render the 4k displays but it's barely capable of it even at 72 hz.
replies(2): >>45676364 #>>45678019 #
4. Reubend ◴[] No.45676364[source]
Ah, that's interesting. Are there any benchmarks of the Qualcomm chip versus the Vision Pro?
replies(1): >>45678163 #
5. magixx ◴[] No.45678019[source]
It's interesting because this is exactly right in that this chipset can't handle these high resolutions that well. The Play For Dream VR headset team went into this a bit and they're using similar hardware.
6. zmmmmm ◴[] No.45678163{3}[source]
I think it's typically said to be about half as powerful as the M2 was. So far far less than the M5. I'm honestly quite surprised at what they seem to be able to get out of it on the Galaxy XR. I guess the direct partnership with Qualcomm probably means it's optimised like crazy. But even still, just rendering at 4K at all is impressive for that chip.