←back to thread

241 points fschuett | 2 comments | | HN request time: 0s | source
Show context
ciroduran ◴[] No.45662771[source]
Raylib's author was very happy to announce that you can compile an entire raylib program with no dependencies other than, say, being a win32 app https://x.com/raysan5/status/1980322289527976202
replies(4): >>45663602 #>>45665595 #>>45666276 #>>45667634 #
smlacy ◴[] No.45663602[source]
but ... why?
replies(7): >>45663616 #>>45663685 #>>45664169 #>>45665350 #>>45665446 #>>45667159 #>>45669821 #
foota ◴[] No.45663616[source]
As someone who was once a child trying to figure out how to compile and link things to use SDL, I think there's some educational value in letting people make games without having to dive deep into how to use C++ toolchains.
replies(2): >>45663859 #>>45666773 #
HelloNurse ◴[] No.45666773[source]
I'd make the opposite argument about educational value. If you learn to compile libraries and programs you have, so to speak, passed an exam: you are ready to "make games" with confidence because you know what you are doing well enough to have no fear of tool complications.

What should be minimized is the accidental complication of compiling libraries and programs, for example convoluted build systems and C++ modules.

replies(1): >>45667266 #
krapp ◴[] No.45667266{3}[source]
If you learn to compile libraries and programs, you just learn how to compile libraries and programs. That doesn't teach you anything about how to "make games." It doesn't even make game development significantly easier.

I think the real answer to educating people about making games without the complications of low level programming would be using a framework like Godot or languages like Python or Lua.

replies(1): >>45668360 #
1. HelloNurse ◴[] No.45668360{4}[source]
Of course technical concerns aren't directly relevant to making games, but they are still necessary. Productive development means overcoming technical hurdles, not only domain specific challenges.

What if you cannot adopt some library that would do something very useful because you lack the skill integrate or replace CMake or Bazel or Autoconf? Unnecessary technical constraints impact game quality.

What if due to insufficient automation the time between tests after making a very small change is 10 minutes rather than 10 seconds? Reduced productivity impacts game quality.

replies(1): >>45668489 #
2. sarchertech ◴[] No.45668489[source]
Very useful skills to have. But they don’t need to be learned during the very first lesson on the very first day unless you are trying to filter people out for some reason.