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rlsw – Raylib software OpenGL renderer in less than 5k LOC
(github.com)
241 points
fschuett
| 3 comments |
21 Oct 25 21:00 UTC
|
HN request time: 0.541s
|
source
Show context
pbohun
◴[
22 Oct 25 02:44 UTC
]
No.
45664365
[source]
▶
>>45661638 (OP)
#
What's cool about this is that computers are so fast that you could probably make a decent 2D game using only this software-rendered OpenGL 1.1 library.
replies(4):
>>45664497
#
>>45665580
#
>>45666200
#
>>45667100
#
bob1029
◴[
22 Oct 25 08:18 UTC
]
No.
45666200
[source]
▶
>>45664365
#
We had software rendered unreal tournament decades ago. Full 3d. It runs like a champ in 2023:
https://youtu.be/MGZQAH5J1OQ
replies(1):
>>45667076
#
1.
dmpk2k
◴[
22 Oct 25 10:27 UTC
]
No.
45667076
[source]
▶
>>45666200
#
Imagine what it could do with modern SIMD and many cores. Won't come close to dGPU, but still...
replies(2):
>>45670896
#
>>45673331
#
ID:
GO
2.
klaussilveira
◴[
22 Oct 25 15:45 UTC
]
No.
45670896
[source]
▶
>>45667076 (TP)
#
Currently attempting to do that with original q1:
https://github.com/klaussilveira/exp-quake/commit/c9b7cab515...
3.
NekkoDroid
◴[
22 Oct 25 18:37 UTC
]
No.
45673331
[source]
▶
>>45667076 (TP)
#
Just run it on an EPYC 9965 and you have a not insignificant amount of cores for parallel computing.
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