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241 points fschuett | 1 comments | | HN request time: 0s | source
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Archit3ch ◴[] No.45662996[source]
> OpenGL 1.1-style implementation on software

How many lines to implement OpenGL 2.0 (non ES) ?

replies(3): >>45663054 #>>45664278 #>>45666931 #
1. eska ◴[] No.45666931[source]
I implemented the OpenGL API for fixed function hardware once, and chose the cut off at 1.5 with some extensions like framebuffer objects. 1.x has a lot of cruft that nobody should use, but is still easy to implement. 2.x has a lot of stuff like shaders that are a lot more work to implement in software.