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rlsw – Raylib software OpenGL renderer in less than 5k LOC
(github.com)
241 points
fschuett
| 1 comments |
21 Oct 25 21:00 UTC
|
HN request time: 0.205s
|
source
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ciroduran
◴[
21 Oct 25 22:55 UTC
]
No.
45662771
[source]
▶
>>45661638 (OP)
#
Raylib's author was very happy to announce that you can compile an entire raylib program with no dependencies other than, say, being a win32 app
https://x.com/raysan5/status/1980322289527976202
replies(4):
>>45663602
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>>45665595
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>>45666276
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>>45667634
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smlacy
◴[
22 Oct 25 00:34 UTC
]
No.
45663602
[source]
▶
>>45662771
#
but ... why?
replies(7):
>>45663616
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>>45663685
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>>45664169
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>>45665350
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>>45665446
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>>45667159
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>>45669821
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rererereferred
◴[
22 Oct 25 05:58 UTC
]
No.
45665350
[source]
▶
>>45663602
#
Why not? The original Doom didn't use a GPU renderer. It should be possible to do simple 3d stuff in today's computers without it.
replies(2):
>>45665811
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>>45666106
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1313ed01
◴[
22 Oct 25 07:17 UTC
]
No.
45665811
[source]
▶
>>45665350
#
Even Quake launched with software rendering. Not sure if the first release even had support for any hardware acceleration?
replies(1):
>>45666277
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1.
flohofwoe
◴[
22 Oct 25 08:29 UTC
]
No.
45666277
[source]
▶
>>45665811
#
IIRC GLQuake was more like an experiment, only Quake II had proper GL support from the start.
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