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241 points fschuett | 1 comments | | HN request time: 0s | source
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ciroduran ◴[] No.45662771[source]
Raylib's author was very happy to announce that you can compile an entire raylib program with no dependencies other than, say, being a win32 app https://x.com/raysan5/status/1980322289527976202
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smlacy ◴[] No.45663602[source]
but ... why?
replies(7): >>45663616 #>>45663685 #>>45664169 #>>45665350 #>>45665446 #>>45667159 #>>45669821 #
foota ◴[] No.45663616[source]
As someone who was once a child trying to figure out how to compile and link things to use SDL, I think there's some educational value in letting people make games without having to dive deep into how to use C++ toolchains.
replies(2): >>45663859 #>>45666773 #
SJC_Hacker ◴[] No.45663859[source]
If you want to do that, skip C++ entirely and just use Javascript or Python. You can get shiny things really quickly.
replies(1): >>45664198 #
irilesscent ◴[] No.45664198{3}[source]
I think there's still value in learning the C++ language and making a game or a demo is quite rewarding although raylib does have bindings for basically every conceivable language.
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1. pjmlp ◴[] No.45665571{4}[source]
Agreed, especially since it is the main language in the games industry, however that doesn't mean it should be the very first experience.