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rlsw – Raylib software OpenGL renderer in less than 5k LOC
(github.com)
241 points
fschuett
| 4 comments |
21 Oct 25 21:00 UTC
|
HN request time: 0s
|
source
Show context
brcmthrowaway
◴[
21 Oct 25 23:41 UTC
]
No.
45663181
[source]
▶
>>45661638 (OP)
#
Does this support CUDA?
replies(1):
>>45663260
#
Pannoniae
◴[
21 Oct 25 23:51 UTC
]
No.
45663260
[source]
▶
>>45663181
#
No, this is CPU rendering only! Not even SIMD, just straightforward integer (and float) code.
replies(3):
>>45663279
#
>>45663867
#
>>45664581
#
1.
brcmthrowaway
◴[
21 Oct 25 23:53 UTC
]
No.
45663279
[source]
▶
>>45663260
#
Now make it fixed point
replies(2):
>>45664995
#
>>45667169
#
ID:
GO
2.
avadodin
◴[
22 Oct 25 04:50 UTC
]
No.
45664995
[source]
▶
>>45663279 (TP)
#
Fixed point would be hell trying to keep track of the ranges. Maybe Posits or LNSs.
3.
mvx64
◴[
22 Oct 25 10:40 UTC
]
No.
45667169
[source]
▶
>>45663279 (TP)
#
Shout out to King's Crook [1], a cool project using a custom C software renderer only using integers
[1]
https://kingscrook.itch.io/kings-crook
replies(1):
>>45669624
#
4.
lmp88959
◴[
22 Oct 25 14:25 UTC
]
No.
45669624
[source]
▶
>>45667169
#
Hey that's my project! Thanks for the shout out c:
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