> OpenGL 1.1-style implementation on software
How many lines to implement OpenGL 2.0 (non ES) ?
replies(3):
You also need to implement multitexturing (probably the easy part) but also all the texture combiner stuff too. This one is not hard but also a good chunk of code...
All in all, at least 40K if you ask me, but that's a very lowball estimate.
Of course if you don't care about implementing the full spec, you can get away with a lot less.