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94 points thepianodan | 1 comments | | HN request time: 0.248s | source

I had a mind-blown-moment when I learnt that Obsidian was built without any frontend JS framework. ( https://forum.obsidian.md/t/what-framework-did-the-developer-use-to-create-obsidian-desktop-application/30724/11 )

The benefits, I can see.

    JS frameworks move really quickly, and when we're working on a large, long-term project, it sucks when big breaking changes are introduced after only a couple of years. Sticking to slow-moving web standards (which are quite mature by now) increases the longevity of a project.

    And the stability also means that more time is spent on delivering features, rather than on fixing compatibility issues.

    There is also the benefit of independence. The project's success is not tied to the framework's success. And it also makes the project more secure, from supply chain attacks and such.

    Because there is no "abstraction layer" of a framework, you also have greater control over your project, and can make performance optimizations at a lower level.

    I feel not using a framework can even make us a better developer. Because we know more of what's going on.
There are benefits to using frameworks too, I'm not here to challenge that.

But this alternative of using none... it seems rarely talked about. I want to learn more about building large (preferably web-based) software projects with few dependencies.

Do you have any suggestions on how to learn more about it? Are there any open source projects you know which are built this way? It needs to be large, complex, app-like, and browser based. I'm more interested in the frontend side.

Thank you!

1. jpc0 ◴[] No.45615299[source]
I don’t know how they do it but in general the big thing you need to think about is how to handle reactivity.

There is no reason you cannot implement MVVC/MVC or whatever else on JS for reactivity, it’s just that react et al just abstracts that away for you.

You are effectively choosing some method of implementing and abstracting the observer pattern and handling cleanup since you can easily get into a situation where you have dangling references to objects that are never cleaned up (memory leaks) or pretty nasty GC hangs which can make the UI feel bad to use.