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156 points Sean-Der | 1 comments | | HN request time: 0s | source

Alt link: https://mrchristmas.com/products/santas-magical-telephone

Video demo: https://www.youtube.com/watch?v=0z7QJxZWFQg

The first time I talked with AI santa and it responded with a joke I was HOOKED. The fun/nonsense doesn't click until you try it yourself. What's even more exciting is you can build it yourself:

libpeer: https://github.com/sepfy/libpeer

pion: https://github.com/pion/webrtc

Then go do all your fun logic in your Pion server. Connect to any Voice AI provider, or roll your own via Open Source. Anything is possible.

If you have questions or hit any roadblocks I would love to help you. I have lots of hardware snippets on my GitHub: https://github.com/sean-der.

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gyomu ◴[] No.45575739[source]
This is why everyone not in technology hates us.

I'm a technologist. I get it, on some level it's kinda cool that we have the technology to bring this thing into the world, and so of course one wants to build it and make it real.

Breadboarding it as a fun weekend project is one thing. But making it exist as a product sold on Walmart.com is another.

What is the point, exactly? I mean this as a serious question to think about, not as a blanket dismissal. Any object, by the mere fact that it exists, demands something from the people it is put in contact with. What behaviors does it encourage, what beliefs does it promote, what skills does it exercise?

If I spend 60 minutes with my kids writing a physical letter to Santa, then going out and putting it in a mailbox, I have a fair sense of the answers to the questions above, and whether those answers are things I want to encourage or not.

If they spend 60 minutes interacting with this object, I'm not so sure I feel so confident about the answers.

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1. noduerme ◴[] No.45575822[source]
While I totally agree with you that I wouldn't want my kids exposed to this thing, that fact alone doesn't make it vastly different from tons of media where I don't know what the content is going to be. One of the worst messages embedded in video games and RPGs, in my opinion, is to implicitly accept that someone else designed a world that you get lost in and play in without really understanding that you're being subtly constrained by limitations and manipulated by opinions written into the game. So I'm a believer in teaching kids to create in an open ended way before they get lost or brainwashed in someone else's artificial world. I think you either are the creator or the player, when you spend days and weeks inside an imaginary world. I wouldn't want my kids to be players.

As far as an object just existing and demanding something, though, I feel like you could say the same about Teddy Ruxpin or a singing bass, both of which fit well into comedy and horror, because they sit on a creepy edge between kitsch and nightmare.