it's literally read like a spellbook because the syntax consists of all natural language, and newlines are optional. your code can now be an essay, like everybody wants!
for example, if you want to print something, you'd write: `begin the grimoire. inscribe whispers of "hello, world!". close the grimoire.`
it has variables, dynamic typing, arrays, functions, conditionals, loops, string manipulation, array manipulation, type conversion, and user input, among other (listed in the docs!)
but why? i wanted to see how far you could push natural language syntax while still being parseable. most esolangs are intentionally obtuse (BF, Malbolge), but i wanted something that's weird but readable, like you're reading instructions from a spellbook, which makes it incredibly easy to read and understand. like an anti-esolang? hmm...
github: https://github.com/sirbread/spellscript
docs: https://github.com/sirbread/spellscript/blob/main/resources/...
Huh? Granted, anything is "potentially as big as Pokemon" but care to share why this project in particular makes you feel that way? It's a fun project, I'll give you that, but "programming as magic incantations" feels like a niche within a niche within a niche, which would make me believe it cannot ever be "as big as Pokemon". It doesn't need to be either, nothing wrong with fun projects made for fun.