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409 points Bogdanp | 1 comments | | HN request time: 0.205s | source
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voidUpdate ◴[] No.45536377[source]
This sort of thing really bugs me when I work with Unity and Unreal. Sometime the documentation for something is just so useless. A lot of the time when trying to understand Unreal nodes, the documentation page is just a picture of the node and the name of the node restated in slightly longer words, as if that helps anything. And so many times when I'm using Unity at £JOB, I just want to know how to use a function properly, and a short example would help so much. It's generally good but some pages just have nothing of value on them. If I could submit my own additions to the Unity docs pages, I would probably end up doing that
replies(2): >>45537676 #>>45538279 #
squigz ◴[] No.45537676[source]
> £JOB

Wait a second, do people use $ for `$job` because it's how they earn money and not, as I've always thought, used it as a variable name?

Stop throwing my entire world view out of order please.

replies(2): >>45537715 #>>45540205 #
marcosdumay ◴[] No.45540205[source]
The $ is for variables. And the upper case make it a BASIC variable, instead of something like Perl or PHP.

Some times people put it in angle brackets <JOB>. I have no idea what system use variables like that.

replies(1): >>45541049 #
1. 1718627440 ◴[] No.45541049[source]
Templates use this syntax in some languages.