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Imnimo ◴[] No.45293673[source]
I looked at the example for computer science basics for a 7th grader interested in food. Explanations include:

"a list can be used for a recipe"

"a set can be used to list all the unique ingredients you need to buy for a week's meals"

"a map can be used for a cookbook"

"a priority queue can be used to manage orders in a busy restaurant kitchen"

"a food-pairing graph can show which ingredients taste good together"

Maybe I'm over-estimating the taste of 7th graders, but I feel like I would get sick of this really quickly.

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joshvm ◴[] No.45294241[source]
I'm sure computer science has improved in high school over the last (gulp) 20 years, but when I did variations of IT and programming lessons before university, it was bad. This was peak "you must Microsoft Office"-era. I've been involved in outreach for almost as long at this point. A lot of kids ask sensible questions like 'when do I ever need to use trig in real life?', because the examples in lessons and exams are so divorced from reality that it feels pointless.

I do think there is pedagogical value in showing where these concepts can be used practically and the advantage of LLMs is that you can transform the examples to what you're actually interested in. For example the Red Blob Games series on A* pathfinding are really good at showing how Dijkstra and graph traversal algorithms work, for a use-case (video games) that is appealing to a lot of nerdy people.

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CodeMage ◴[] No.45295848[source]
"When do I ever need to use trig in real life" is an interesting question, because it points out certain flaws in the way our society approaches education. One of those flaws is the one you pointed out: the examples we use are not very interesting.

But there's another flaw that gets overlooked most of the time, which is that we're raising kids to believe that "why are you teaching me something that you're not 100% sure I will need in my day-to-day life" is a sensible question, when it really isn't.

Outside of my 2-year stint in the game development industry, I never really needed most of what I learned about trigonometry in my day-to-day life. But that doesn't mean it wasn't useful.

Yes, we should make the subject matter more approachable to kids, but we should also try to shift the paradigm so that kids are more open to learning new things.

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1. vnorilo ◴[] No.45298391[source]
When I was in third grade, I decided I want to make computer games to get more of them. Dad got me started with GW-Basic turtle graphics and I made pictures with them - usually non-functional title screens for my games.

At some point I had made a small space ship and was able to make it turn around with the wonderful angle command [1]. However, I could not figure out how to make it move "forward" regardless of the angle.

I was also attending an after hours computer graphics club, mostly about Deluxe Paint, taught by a 20-something student (who much later went on to found a GPU company and got acquihired by ATI/AMD). He would help me occasionally, and in this case he took a tiny slip of paper and wrote down a couple of lines about sin and cos. No questions, no explanations, no gatekeeping.

Just like that I internalized this foundational piece of trig - later when it arrived in school maths it was easy and obvious for me. I had a practical application, but even more I think was because it started as a need I had, and when given to me, felt like a gift and an enabler.

Still much later I studied Seymour Papert's pedagogy and understood I had lived it. I consider myself fortunate.

1: http://www.antonis.de/qbebooks/gwbasman/draw.html