The best attitude in programmers (regardless of the language) is the awareness that "my code probably contains embarrassing bugs, I just haven't found them yet". Act accordingly.
There are of course lots of valid reasons to continue to use C/C++ on projects where it is used and there are a lot such projects. Rewrites are disruptive, time consuming, expensive, and risky.
It is true that there are ways in C++ to mitigate some of these issues. Mostly this boils down to using tools, libraries, and avoiding some of the more dark corners of the language and standard library. And if you have a large legacy code base, adopting some of these practices is prudent.
However, a lot of this stuff boils down to discipline and skill. You need to know what to use and do, and why. And then you need to be disciplined enough to stick with that. And hope that everybody around you is equally skilled and disciplined.
However, for new projects, there usually are valid alternatives. Even performance and memory are not the arguments they used to be. Rust seems to be building a decent reputation for combining compile time safety with performance and robustness; often beating C/C++ implementations of things where Rust is used to provide a drop in replacement. Given that, I can see why major companies are reluctant to take on new C/C++ projects. I don't think there are many (or any) upsides to the well documented downsides.