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In Defense of C++

(dayvster.com)
185 points todsacerdoti | 1 comments | | HN request time: 0.199s | source
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jamesdhutton ◴[] No.45272875[source]
> You can write simple, readable, and maintainable code in C++ without ever needing to use templates, operator overloading, or any of the other more advanced features of the language.

Maybe you can do that. But you are probably working in a team. And inevitably someone else in your team thinks that operator overloading and template metaprogramming are beautiful things, and you have to work with their code. I speak from experience.

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dayvster ◴[] No.45272967[source]
This is true and I will concede this point. Appreciate your feedback!

However if I may raise my counter point I like to have a rule that C++ should be written mostly as if you were writing C as much as possible until you need some of it's additional features and complexities.

Problem is when somebody on the team does not share this view though, that much is true :)

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jbstack ◴[] No.45273270[source]
Counter-counter point: if you're going to actively avoid using the majority of a language's features and for the most part write code in it as if it were a different language, doesn't that suggest the language is deeply flawed?

(Note: I'm not saying it is deeply flawed, just that this particular way of using it suggests so).

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1. dayvster ◴[] No.45273748[source]
I wouldn't necessarily put it like that no. I'd say all languages have features that fit certain situations but should be avoided in other situations.

It's like a well equiped workshop, just because you have access to a chainsaw but do not need to use it to build a table does not mean it's a bad workshop.

C is very barebones, languages like C++. C#, Rust and so on are not. Just because you don't need all of it's features does not make those languages inherently bad.

Great question or in this case counter-counter point though.