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868 points vuciv | 1 comments | | HN request time: 0.216s | source
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Razengan ◴[] No.45195590[source]
This is what I and I'm sure many other gamers/gamedevs thought when LLMs/ChatGPT first came on the scene:

Dynamically-generated dialogue. Device-local models designed for games could be trained on the game's lore and given a different style for each NPC, and react to the player's random actions instead of blurting out canned responses each time.

I'm sure if the genre-starting veterans like Richard Garriott or Roberta Williams were still active in the industry they'd definitely want to use something like this. Imagine a King's Quest or Monkey Island where you could literally type or try anything and get a relevant response! instead of just "nope"

replies(2): >>45203107 #>>45203139 #
1. rkomorn ◴[] No.45203139[source]
Live commentary in sports games is a place where I think LLMs could shine, but I have no idea if they could perform, time wise, to the point that it would sound right.