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868 points vuciv | 1 comments | | HN request time: 0.585s | source
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hrdwdmrbl ◴[] No.45193161[source]
It always felt both "a cheap shot" and "valid" to express dismay that characters in video games don't react when you do things like jump up and down on their table.

While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible.

It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can still go a long way.

replies(3): >>45193269 #>>45193414 #>>45193902 #
1. dclowd9901 ◴[] No.45193902[source]
I was so surprised in BotW and TotK to see NPCs duck, huddle, gasp and otherwise react to odd shit you might be doing. Also in dialogue, do contextual things like talk about the weather and time.

I would love to see a Zelda game implement LLM dialogue for random inconsequential dialogue or relating dialogue to the game context.