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Shipping textures as PNGs is suboptimal
(gamesbymason.com)
148 points
ibobev
| 3 comments |
06 Sep 25 20:37 UTC
|
HN request time: 0.697s
|
source
1.
pmarreck
◴[
07 Sep 25 15:22 UTC
]
No.
45158990
[source]
▶
>>45152648 (OP)
#
JPEG-XL, your time has come? ;)
replies(1):
>>45167312
#
ID:
GO
2.
exDM69
◴[
08 Sep 25 12:09 UTC
]
No.
45167312
[source]
▶
>>45158990 (TP)
#
GPU texture compression needs fixed bitrate for random access, usually 2 bits per pixel (128b for 8x8 block) with modern formats.
Jpeg or other variable bitrate compression schemes are not applicable.
replies(1):
>>45176047
#
3.
pmarreck
◴[
09 Sep 25 00:43 UTC
]
No.
45176047
[source]
▶
>>45167312
#
Oh. Yeah, that makes sense. Certainly a technical requirement that is tricky to satisfy.
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