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77 points Michelangelo11 | 2 comments | | HN request time: 0s | source
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rendx ◴[] No.45131926[source]
"Obviously X-COM also faced this problem. One of the biggest complaints is when an enemy is right next to a player and they’ve got an 85 per cent chance to hit and they miss. ‘That’s absolutely ridiculous!’ People ragequit and never play again. It’s an issue they partly solved in XCOM 2, and we had another mode in Chaos Reborn. It’s a rather sobering lesson in game design and how people manage random factors."
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mdp2021 ◴[] No.45156366[source]
People frequently do not understand the statistics underlying real world dynamics, embrace oversimplified world models, and going against that has them discouraged? That is one strong re-expression of the satanic attitude.

From cinematography, two big examples "that may have people leave the theater, then":

-- in Clint Eastwood's Unforgiven, the Sheriff (Gene Hackman) re-telling the story of English Bob:

> You see, the night that Corky walked into the Blue Bottle, and before he knows what's happening, Bob here takes a shot at him! And he misses, 'cause he's so damn drunk. Now that bullet whizzing by panicked old Corky, and he did the wrong thing. He went for his gun in such a hurry that he shot his own damn toe off. Meantime Bob here, he's aiming real good, and he squeezes off another, but he misses, because he's still so damn drunk, and he hits this thousand-dollar mirror up over the bar. And now, the Duck of Death is as good as dead. Because Corky does it right. He aims real careful, no hurry... [...] BAM! That Walker Colt blew up in his hand, which was a failing common to that model. You see, if Corky had had two guns instead of just a big dick, he would have been there right to the end to defend himself. [...] Well, old Bob wasn't gonna wait for Corky to grow a new hand. No, he just walked over there real slow - 'cause he was drunk - and shot him right through the liver

-- the scene in Vince Gilligan's El Camino, in which a bunch of gunners is so hijacked by the unpreparedness to the havoc that most bullets end on the scenery.

Not documentaries, but statistically relevant like the ten "black" in sequence at the roulette, frequent as the wheel is having well over a thousand spins.

replies(1): >>45156833 #
izacus ◴[] No.45156833[source]
People don't need to understand statistics for games, people understand what's fun. And that mechanic wasn't fun no matter how much you "well akshually" it.

There's a reason why pretty much ever single new tactics game got rid of the probability based hit chance. It's a dead end in game design.

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1. 2muchcoffeeman ◴[] No.45157758{3}[source]
Doesn’t the new xcom still have percentage to hit based on distance to the target?

Having an RNG hit chance is fine as long as the probability “feels right”. “Point blank” should have a 100% chance.

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2. mdp2021 ◴[] No.45159716[source]
> Point blank

If the target is a mime pretending to a statue, yes, probably, it will approximate that.

The turn-based animation of UFO/XCOM may have felt so static and poised - but it narrated a military action...