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148 points ibobev | 1 comments | | HN request time: 0s | source
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gmueckl ◴[] No.45153216[source]
This advice is only practical if you have proper import tooling that can transparently do this conversion for your engine and preserves import settings per asset. Otherwise, this just adds a ton of fragile manual steps to asset creation.
replies(3): >>45153276 #>>45153289 #>>45155973 #
1. flohofwoe ◴[] No.45155973[source]
This can be solved with a few lines of python and a naming convention for texture file names (or alternatively a small json file per texture with metadata).