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205 points samspenc | 1 comments | | HN request time: 0s | source
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bob1029 ◴[] No.45147656[source]
From a purely technical perspective, UE is an absolute monster. It's not even remotely in the same league as Unity, Godot, etc. when it comes to iteration difficulty and tooling.

I struggle with UE over others for any project that doesn't demand an HDRP equivalent and nanometric mesh resolution. Unity isn't exactly a walk in the park either but the iteration speed tends to be much higher if you aren't a AAA wizard with an entire army at your disposal. I've never once had a UE project on my machine that made me feel I was on a happy path.

Godot and Unity are like cheating by comparison. ~Instant play mode and trivial debugging experience makes a huge difference for solo and small teams. Any experienced .NET developer can become productive on a Unity project in <1 day with reasonable mentorship. The best strategy I had for UE was to just use blueprints, but this is really bad at source control and code review time.

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blashyrk ◴[] No.45148160[source]
I felt the exact same way until I tried Hazelight's AngelScript UE fork. It is amazing, it brings the developer experience and iteration speed to Unity levels. They even made a VSCode plugin for it. Cannot recommend enough
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1. rudedogg ◴[] No.45155815[source]
https://angelscript.hazelight.se/ for others.

Any thoughts on Verse? I’m not experienced with Unreal or in the ecosystem, but it looked like it might be too foreign to me. But Tim Sweeney is no dummy, so it’s probably good and just requires some effort if you’re not already a functional programming nerd?