Soon this will all be outdated again because neural texture compression is on its way to replace block compression, with substantially higher compression ratios both on disk and in VRAM.
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They cite 0.55ms per frame at 1080p on a recent Intel GPU. The budget for one frame at 60 FPS is 16.7ms, so the performance cost would be 3.3% of that. Though higher resolutions would be more expensive. But they mention there is room for performance improvements of their method.
The other problem is probably that it isn't very practical to ship multiple versions of the game (the old block compressed textures for lower end hardware without ML acceleration), so adoption may take a while.