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205 points samspenc | 1 comments | | HN request time: 0.45s | source
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bob1029 ◴[] No.45147656[source]
From a purely technical perspective, UE is an absolute monster. It's not even remotely in the same league as Unity, Godot, etc. when it comes to iteration difficulty and tooling.

I struggle with UE over others for any project that doesn't demand an HDRP equivalent and nanometric mesh resolution. Unity isn't exactly a walk in the park either but the iteration speed tends to be much higher if you aren't a AAA wizard with an entire army at your disposal. I've never once had a UE project on my machine that made me feel I was on a happy path.

Godot and Unity are like cheating by comparison. ~Instant play mode and trivial debugging experience makes a huge difference for solo and small teams. Any experienced .NET developer can become productive on a Unity project in <1 day with reasonable mentorship. The best strategy I had for UE was to just use blueprints, but this is really bad at source control and code review time.

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blashyrk ◴[] No.45148160[source]
I felt the exact same way until I tried Hazelight's AngelScript UE fork. It is amazing, it brings the developer experience and iteration speed to Unity levels. They even made a VSCode plugin for it. Cannot recommend enough
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1. soniczentropy ◴[] No.45153200[source]
I'll heartily second this. After years of Unity, I just couldn't stand the developer experience any more. Waiting for iterative compiles that took an ice age each time I changed a line of code killed me. Angelscript UE is as close to engine perfection as I can imagine