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Video Game Blurs (and how the best one works)
(blog.frost.kiwi)
277 points
todsacerdoti
| 1 comments |
03 Sep 25 11:27 UTC
|
HN request time: 0.477s
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source
1.
Leszek
◴[
06 Sep 25 17:54 UTC
]
No.
45151426
[source]
▶
>>45114498 (OP)
#
The Dual-Kawase blur sounds like a texture-sampling-efficient variant of building a Gaussian pyramid (
https://en.wikipedia.org/wiki/Pyramid_(image_processing)
)?
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