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205 points samspenc | 1 comments | | HN request time: 0.312s | source
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bob1029 ◴[] No.45147656[source]
From a purely technical perspective, UE is an absolute monster. It's not even remotely in the same league as Unity, Godot, etc. when it comes to iteration difficulty and tooling.

I struggle with UE over others for any project that doesn't demand an HDRP equivalent and nanometric mesh resolution. Unity isn't exactly a walk in the park either but the iteration speed tends to be much higher if you aren't a AAA wizard with an entire army at your disposal. I've never once had a UE project on my machine that made me feel I was on a happy path.

Godot and Unity are like cheating by comparison. ~Instant play mode and trivial debugging experience makes a huge difference for solo and small teams. Any experienced .NET developer can become productive on a Unity project in <1 day with reasonable mentorship. The best strategy I had for UE was to just use blueprints, but this is really bad at source control and code review time.

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MountainTheme12 ◴[] No.45150591[source]
My issue with Unreal is that Epic puts little effort into improving the developer experience, focusing instead on churning out tech demos, flashy visuals and half baked features that only become usable after several major releases (if ever). The artists at my company love it, the developers not so much.
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1. booi ◴[] No.45150943[source]
The really sad part is, Epic knows they don't need to sell it to you. They need to sell it to the C-suite.